Girl in a jacket
Girl in a jacket
Girl in a jacket
Girl in a jacket

{ this too shall parse }

Final Fantasy VI Development History

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The development of Final Fantasy VI began in 1991, just after the release of Final Fantasy IV. The game was directed by Yoshinori Kitase, who had previously worked on the battle and event programming for Final Fantasy IV. Kitase teamed up with scenario writer, Kazushige Nojima, who was responsible for creating the game's story and characters.

One of the biggest challenges the development team faced was how to top Final Fantasy IV, which was a commercial and critical success. To do this, they decided to expand on the concepts introduced in Final Fantasy IV and add new gameplay mechanics.

The game's development was also affected by the limited storage capacity of the Super Nintendo Entertainment System (SNES) cartridges. To fit everything they wanted into the game, the team had to compress the game's graphics and sound files.

Final Fantasy VI's development also faced a setback when the game's original composer, Nobuo Uematsu, was forced to take a break due to exhaustion. Uematsu returned later in development, but the music team had to fill in for him for several months.

Despite these setbacks, the game was released in Japan in April 1994, and later in North America in October of the same year. It was a commercial and critical success, with many praising the game's story, characters, and music.

Final Fantasy VI is often cited as one of the greatest RPGs of all time and was a landmark game in the Final Fantasy series. Its impact can still be felt in modern RPGs, and its influence on the genre is undeniable.

And that's the development history of Final Fantasy VI in a nutshell. Thanks for reading.


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